A downloadable game for Windows

This is a remake of a game by Dave Microwaves Games. It is an action horror game known as Dracula's Castle. Like many people, I discovered Dave Microwaves Games through 3AM at the Krusty Krab, which I loved, but Dracula's Castle was one of my absolute favorite games he's made and was a major inspiration for me as I developed the desire to make my own games.  Given that it appears he will not be finishing it, I thought, as a big fan of the game, I would try my hand at creating a remake of it, both as a tribute to the original, and also with the hope of making a full finished version.  For the most part, I am keeping to the spirit (no pun intended) and layout of the original, but thought it would be fun to add some new things too.

 This is an Alpha version containing Floor 1 and Floor B1. There is about 15 minutes of gameplay depending on skill level.

StatusIn development
PlatformsWindows
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorWhizmageGames
GenreAction, Adventure
Made withUnreal Engine, Audacity, Blender
TagsAction-Adventure, First-Person, FPS, Gothic, Horror, Low-poly, Short, Singleplayer
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse
AccessibilitySubtitles

Download

Download
DraculasCastle(Alpha1) 544 MB

Install instructions

-Right click the .zip file and select "extract all" and extract to your desired place

-Open the  "DraculasCastleAlpha1" folder, then open the folder labeled "windows"

-Double click DraculasCastleFanMade.exe

Development log

Comments

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(+1)

I really liked the original game too! Hope to see this version get completed =)

Thanks! Glad you enjoyed it!

(+3)

Really cool to see someone recreate this game with their own spin to it. Combat was snappy and felt so much more fluent to play, the new areas definitely spruced up the old floors and the music in Area B2 felt like it captured the spirit of the original. Just so I don't seem super biased, I will give some critique! It felt like there was a lack of air control when jumping, though this may be intentional, so I'll def cut it some slack. A few areas looked a bit dark, mostly due to the torch being dim, and I'd suggest to tone down the reflective materials on objects by giving them some roughness.

Nonetheless, I'm really digging the direction this game is going! Good luck to the dev(s), looking forward to seeing how this project turns out.

(+2)

Thanks a lot! I'll look into those issues.